Skip to main content

+1 Stone Skipping Stones and Throwables: How to Unlock Them (Observed List)

Stones and throwables in +1 Stone Skipping unlock with Wins in a world-gated shop. See the observed item list — including the donut — their on-screen values, and whether throwables change performance. Full per-item costs aren't documented.

Quick answer

Stones and unusual throwables in +1 Stone Skipping are bought with Wins in a world-gated ladder. The developer's official Roblox description confirms the track as a headline feature — better stones plus “unusual objects to throw”, with a donut as its named example — and guides describing the game's loop restate the same system. Only the donut is named outside gameplay footage, and those descriptions give no per-item unlock numbers.

  • How to unlock: buy stones in the in-game shop with Wins — the more Wins you have, the better stones open up, and each world gates its own ladder.
  • Names visible in footage so far: roof tile, frisbee stone, cookie stone, donut, watermelon, runic tablet, meteorite, lily pad, pancake/waffle, and a log/rock — about ten, not a complete catalog.
  • Throwables are functional, not cosmetic — they carry power/skill values — but per-item costs, the donut's specifics, and the exact stat model aren't documented.

How stones and throwables unlock: bought with Wins

Throwables come from the shop, and the currency is Wins. A first-session player browsing the lineup put it plainly: "Oh, there are so many different kinds of stone, right? I need to unlock them with my wins. The more wins I have, the better stone you get." The same player scanned the shop and found only two purchasable things: "I can only buy eggs and stone. Nothing else." The tutorial's first purchase follows the same pattern — after earning the first Wins, you head to the upgrade point for a first star or stone (the player narrating wasn't sure which of the two it was).

Wins are the game's overall progression currency — the trophy currency you spend on pets, boosts, and progress toward the next rebirth — and footage shows stones are part of what those Wins buy.

Stones and throwables observed so far

The names and on-screen values below were observed in gameplay footage, not taken from an official item list — they come from video captions, which occasionally garble words. Treat this as the roster visible in that footage, not the complete catalog: a total item count isn't documented, and the game's updates add new stones.

Comparison

Comparison
ItemUnlock observationObserved valueStatus
Roof tileBought with Wins early, while the player is in world one—Observed in footage
Frisbee stoneBought shortly after the roof tile; the player then said every stone in the current world was unlocked—Observed in footage
Cookie stonePurchased after the player passed 100 million Skillpower 37.5KObserved in footage
DonutBought in the normal Wins ladder (“we got a donut... We can buy the next one as well”)—Named officially and in footage
WatermelonBought immediately after the donut150k skill per secondObserved in footage
Runic tabletLater upgrade purchase in the same session275kObserved in footage
MeteoritePurchased as a stone (“I purchased a meteorite stone”)—Observed in footage
Lily padFirst stone bought in the Galaxy world; the player called it “literally weak”400 million winsObserved in footage
Pancake / waffleOffered as the next unlocks in a second playthrough—Observed in footage
Log / rock“First log or first rock here in this world”, gated at 400 million; the player had been pushing toward world three, but the exact world isn't stated clearly400 millionObserved in footage
UFO“It's an UFO” is said as the first Galaxy-world stone is thrown; unclear whether it names the thrown stone or an object in the world—Uncertain — unconfirmed
ShellsA player weighs “buying new shells” against raising Skill after a rebirth; item type unclear—Uncertain — unconfirmed

Unlock order: each world has its own stone ladder

Checklist

  • Each world has its own stone set

    After finishing world one, a player notes “We have now unlocked all of the rocks in world number one here” and heads to world two to continue training.

  • Worlds gate the ladder

    Footage counts four worlds; a player in world one says “I need 100 million skill if I want to teleport to next world”.

  • Entering a new world restarts the stone ladder

    The Galaxy world opens with a first purchase: “Let's buy our first stone. I mean first first stone from Galaxy World” — the lily pad.

  • Only two ladders have confirmed world placement

    World one's rocks and the Galaxy-world lily pad are explicit in footage; the worlds of the other observed throwables aren't stated, so don't assume an ordering beyond that.

Do throwables change stats or behavior?

Footage shows throwables as functional progression items, not cosmetic skins. Purchased stones display numeric values on screen — the cookie stone at power 37.5K, the watermelon at 150k skill per second, a runic tablet at 275k — and players change stones as part of the rebirth routine ("We're changing stones. And over here we can just throw") while treating better ones as goals: "keep throwing this out here to get even more wins so we can get even better rocks to go to the next world."

Two observed results cut against a simple "more expensive = stronger" reading: the watermelon's first throw after purchase was judged "Not that great", and the 400-million-win Galaxy lily pad was called "literally weak". The stat units themselves are never explained anywhere, so the exact effect of each value on a throw can't be stated. Practical takeaway: compare the power/skill numbers shown in your own shop — and check what's already sitting in your in-game inventory — instead of assuming the priciest stone is automatically the best pick.

The donut

The donut is the only unusual throwable the game itself names. The official description saves it as the punchline of the throwable feature — "Unlock better stones and unusual objects to throw... even a DONUT!" — and footage shows it as a normal step of the Wins ladder: "Okay, we got a donut. We got a donut. That's the donut. We can buy the next one as well." So it's bought with Wins like the rest, with another unlock positioned directly behind it. Its exact cost, its world, and whether it throws any differently aren't documented — treat those specifics as unknown rather than guessing.

Roster freshness: recheck after updates

+1 Stone Skipping first released on 09/05/2026, and community reporting describes "a new stone" as one of the usual update triggers, with news surfacing on the game's Discord announcement channel after updates go live. Because a single patch can change the item list, the costs, and the stat effects, recheck the roster after each update rather than treating the table above as settled.