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+1 Stone Skipping Auto Throw: How to Enable It and What It Automates

Auto Throw in +1 Stone Skipping is switched ON from the red AUTO THROW toggle at the top-center of the HUD — the game then throws for you and an AUTO tag appears under your character. Observed price, rebirth-pad use, and limits explained.

Quick answer

Auto Throw is enabled from the red AUTO THROW toggle at the top-center of the HUD: switch it ON and the game throws for you, with an AUTO tag under your character showing it is active. In the captured footage there is no level, rebirth, or quest step before this toggle — the control itself is the gate.

  • Control: red AUTO THROW toggle, top-center of the HUD, switched ON or OFF.
  • Observed price: ONLY 25 with the green premium-coin icon, seen in a single frame of footage read 2026-09-26.
  • Active sign: an AUTO tag appears under your character.

How to turn Auto Throw on

Find the red AUTO THROW toggle at the top-center of the HUD and switch it to ON — it is a plain ON or OFF control, and ON hands the throwing to the game. One frame of the gameplay footage read on 2026-09-26 shows this toggle priced ONLY 25, next to the small green coin icon the game uses for premium buttons. Treat that figure as an observed price signal: the same footage never shows whether the 25 is a one-time purchase, a per-session cost, or a temporary offer, and it doesn't show how the green coin is obtained. If your HUD quotes a different price, go with what your screen says. Once the toggle is on, an AUTO tag appears under your character — the visible sign that Auto Throw is running.

Auto Throw in the rebirth-pad loop

Auto Throw appears in real progression play, not just in menus. A fresh-account session in the footage hit 5 rebirths in 14 minutes, unlocked the 10x pad at rebirth 4, and ended with the character standing on that pad while AUTO throwing was active. The purple pad — 4 rebirths required, 10x SKILL — is exactly where the AUTO tag is seen in use, matching the tag described above. The loop around it: rebirth as your badge nears 100%, ride the new pad's multiplier, then repeat. Auto Throw was switched on through that grind, which is the practical payoff — the game keeps throwing so you don't start each throw by hand while cycling pads.

What Auto Throw does not touch

Everything the footage shows Auto Throw doing comes back to one action: it throws for you. Nothing in the captured play shows it raising Skill, Wins, or any multiplier, so it is not a boost — gain rates come from other systems. The footage likewise doesn't show which inputs stay yours while it runs (aiming, positioning, collecting), so check your own controls after switching it on instead of assuming a fixed split. And since the game's official Roblox description doesn't mention Auto Throw, the toggle, price, and tag on your own screen are the final word.

These observations come from gameplay footage read on 2026-09-26. After a UI or progression update, recheck the toggle's location, its price, and how it behaves in-game.