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+1 Stone Skipping Palm Beach: Spawn Guide & When to Leave for Cactus Desert

Run the +1 Stone Skipping Palm Beach spawn correctly: tutorial to level 20, multiplier pads, Gifts and early buys, and the 100-million world-board gate to Cactus Desert.

Quick answer

Palm Beach is the spawn zone of +1 Stone Skipping — the first stop in the observed zone chain, with no unlock requirement — and everything you need early sits here: the TUTORIAL 'REACH LEVEL 20' banner, rebirth-gated multiplier pads, the Gifts wall and claim chests, stone and egg purchases, and the rebirth loop that cycles you back to this beach.

  • Position: first zone in the observed chain, with Cactus Desert next. Palm Beach has no unlock threshold — it is the spawn itself.
  • Core loop from spawn: throw (every bounce pays +1 Skill) → level up (each level raises the global Multiplier) → push zones (farther zones pay more Wins, the trophy currency spent on pets, boosts, and rebirth progress).
  • Scale: first throws observed here landed at 212 m and 214 m — the short end of a game that measures distance in meters.
  • The world list is not settled: the observed chain continues past Cactus Desert and longer sessions show areas beyond it, so treat the zone chain as observed, not final.

Spawn-area systems: the tutorial banner and the multiplier pads

Two systems sit visibly at the Palm Beach spawn. First, a yellow TUTORIAL banner reads REACH LEVEL 20 with a live progress counter (a fresh account showed 14/20). That is the whole job: throw, collect Skill from every bounce, and let the level bar fill — one new account was already at level 14 within its first minute, so the tutorial completes in minutes.

Second are the multiplier pads. Long colored pads sit right where you spawn, each marked with a number inside the pink-blue counter icon and a multiplier. Standing on an unlocked pad multiplies your Skill gains while you throw there, and the pads carry LOCKED/UNLOCKED labels on screen. The pink-blue counter icon is your rebirth count — 0 at spawn — and it gates the pads, with repeated rebirths (5 observed) opening the higher multipliers.

HUD reference during Palm Beach play

Comparison

Comparison
HUD elementWhat it isObserved example
Skill (yellow bolt)Currency earned from bounces and levels; drives your level bar."58 SKILL" early; millions later
Level bar (blue, stud texture)Current level and progress to the next; each level-up ticks your multiplier up."Level 6 — 8/10"; "Level Up! [x8]"
MultiplierGlobal multiplier on your gains that climbs with level.×1.1 at level 6 → ×111 at level 115
Wins (golden trophy)Currency earned by throw distance — farther zones pay more.+200 Wins for a 1,404 m throw
Round pink-blue iconYour rebirth count; it gates the multiplier pads at spawn.0 at spawn → 5 after repeated rebirths
Friend BoostA bonus when a friend is in the server.+10% with a friend; +0% without

What to do first at Palm Beach

Redeem steps

  • Collect 30 Skill near spawn

    The tutorial's first objective — walk to the marked spot and pick it up before throwing.

  • Make your first throw

    Move to the throw zone; every bounce pays Skill.

  • Throw again for 2 Wins

    The tutorial asks for two Wins; those fund your first upgrade.

  • Buy your first stone upgrade

    Spend those Wins on the stone; more Wins unlock better stones.

  • Reach Level 20

    Keep throwing until the TUTORIAL banner's 'REACH LEVEL 20' counter completes — each level-up raises your multiplier on the way.

  • Rebirth at level 20

    Rebirth opens at level 20, and the observed habit is to rebirth immediately and loop back to Palm Beach.

Rewards and early purchases

Checklist

  • Claim the Gifts wall and claim chests

    The everyday free-reward systems — one fresh session claimed its Gift immediately after the first rebirth.

  • Buy stones, eggs, and baits

    The purchases observed during the Palm Beach early game; the first egg costs 50 Wins, and more Wins unlock better stones.

  • Collect playtime rewards while you throw

    Free rewards tick in as you play — a fresh account pulled a '2x skill boost' within its first minutes.

Early numbers (the 50-Win first egg, the pad gates, tutorial objectives like 30 Skill) were read from recent play sessions and can change with map or onboarding updates — recheck them in-game after a patch. These purchases run through menus and the HUD; no documented shop stalls or NPCs stand inside the zone itself.

The rebirth loop tied to Palm Beach

Rebirth is the training engine that keeps looping you back through Palm Beach. The first rebirth opens at level 20, and later ones gate at higher levels — one session had to reach level 80 for its next rebirth. After the rebirth moment, the observed session was back at Palm Beach throwing short distances again, with pad progression tied to the rebirth counter (that player's HUD showed a ×81 multiplier at level 86 after five rebirths).

The spawn pads gate at fixed rebirth counts (0/2/4/6), so the observed pattern is: push your rebirth badge to 100%, rebirth, ride the new pad's multiplier, and repeat until your pad multiplier outpaces the reset. One fast fresh-account run hit 5 rebirths in 14 minutes, unlocking the 10× pad at rebirth 4 and throwing on it with AUTO active. The early game moves quickly — level 20 in minutes and level 35 within the second minute of one observed session — but those runs included boosts and premium purchases, so treat the pace as anecdotal, not a rule. Which upgrades persist versus reset on rebirth was not readable on screen, so don't assume your purchases carry over.

Leaving Palm Beach: the Cactus Desert gate

The next zone is Cactus Desert, second in the observed chain. The move-on milestone is read off the world board in world one: fresh-account playthroughs show the board requiring a throw with 100 million — one player reads it as "throw with 100 million power to unlock the world," frames the same number as 100 million Skill, hits 100 million, makes a final throw, and leaves.

Treat 100 million as a working target from gameplay footage rather than a confirmed rule: the footage blurs whether the gate measures a single throw's power or accumulated Skill, no clear on-screen flip point for Cactus Desert has been shown, and the threshold numbers circulating for later zones do not resolve what the gates actually measure. Before planning your exit, read the live requirement straight off the world board in-game.