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+1 Stone Skipping Progression Guide: First Throws to Zones, Wins, and Rebirth

The +1 Stone Skipping progression route end to end: bounces pay +1 Skill, level-ups raise your multiplier, farther zones pay more Wins, the first rebirth at level 20 — plus the observed gates for worlds, eggs, and zones.

Quick answer

Throw, and every bounce pays +1 Skill. Skill fills your level bar, and each level raises your global Multiplier. Push to farther zones to earn more Wins — the trophy currency you spend on stones, pets, boosts, and progress toward the next rebirth. Then rebirth and repeat with more power behind your arm.

  • Throw: your stone skips down the lane, every bounce pays +1 Skill, and longer throws reach more bounces.
  • Level up: Skill fills the level bar and each level-up ticks your multiplier up (observed from x1.1 at level 6 up to x111 at level 115).
  • Push zones: farther zones pay more Wins, so pushing your farthest zone is the main income upgrade in the game.
  • Feed the loop: better stones and unusual objects to throw (even a DONUT), pets for powerful boosts, and rebirth to grow stronger and beat your longest throw.
A throw skipping down a long water lane in official art, with +1 popups over each bounce and a distance counter above
The loop in one picture: throw, watch the stone skip, and collect +1 Skill on every bounce — distance is what every later upgrade is buying.

Early-game priorities: the tutorial-to-first-rebirth route

Roadmap

  1. 1

    Complete the tutorial

    Collect about 30 Skill — the opening objective in a fresh-start session.

  2. 2

    Make your first throws

    Walk to the throw zone, throw, then throw again to bank your first Wins.

  3. 3

    Buy the first stone upgrade

    Spend those first Wins on the first stone upgrade, then head back to the throw zone.

  4. 4

    Climb to level 20

    Both observed fresh-start sessions connect the first Rebirth to reaching level 20.

  5. 5

    Take the first Rebirth

    Power and speed on the following throws visibly increase, and rebirth/claim rewards feed an immediate level jump — one session went from the tutorial straight into level 60 after claiming.

  6. 6

    Keep the loop going

    Throw, level, rebirth again — one fresh-start session was already on rebirth number seven shortly after its first.

Both step sequences are transcript observations from full fresh-account playthroughs, not documented tutorial text — follow them as the observed route and defer to in-game prompts if they differ.

Zones are the progression lanes and Wins are the income

Zones are the game's progression lanes: every throw travels down the water, and the farther it goes, the farther into the map you see. The zone chain's order was read directly from in-world signage in gameplay footage recorded September 26, 2026, across two separate sessions with the same order. Zones convert distance into income — the official description is direct: "Reach farther zones to earn more Wins" — and one observed 1,404 m throw paid +200 Wins. Wins, the golden-trophy currency, buy progress toward pets, boosts, and rebirths.

What the HUD tracks: the counter behind each system

Read these counters before deciding your next step — each one drives a different part of the route.

Comparison

Comparison
HUD elementWhat it isObserved example
Skill (yellow bolt)The currency you earn from bounces and levels. Drives your level bar."58 SKILL" early; millions later
Level bar (blue, stud texture)Current level and progress to the next. Each level-up ticks your multiplier up."Level 6 — 8/10"; "Level Up! [x8]"
MultiplierA global multiplier on your gains that climbs with level.x1.1 at level 6 → x111 at level 115
Wins (golden trophy)The currency earned by throw distance — farther zones pay more.+200 Wins for a 1,404 m throw
Round pink-blue iconYour rebirth count. It gates the multiplier pads at spawn.0 at spawn → 5 after repeated rebirths
Friend BoostA bonus when a friend is in the server.+10% with a friend; +0% without

Gate milestones: zone, world, and rebirth thresholds

The numbers below are the gates playthroughs actually hit on the way up. Several are transcribed from gameplay narration rather than documented in-game, so treat them as approximations to aim for — and read the in-game gate text before committing Wins.

Data table

Data table
Next progression stepGate as reportedHow solid the number is
First RebirthReach level 20 after the tutorialObserved in two fresh-start sessions
Later RebirthsLevel requirements escalate: level 80, then targets including 125 ('So hard to make 125 levels'), 300, 425, and 500 ('Next rebirth are 500. We have made it to level 500')Observed narration; exact per-rebirth formula not documented
Teleport to world 2A 100-million gate on throw/Skill ('we need to throw 100 meters or 100 I guess million... So, we need 100 million it looks like here'); a second session repeats a 100-million barrier before the next stageObserved in two sessions; the units are noisy in the transcript
Teleport to world 3250 billion Skill ('We need to throw with 250 billion skill right here') — the same session corrects an earlier '2.5 billion' misreadTreat as approximate; the stated value changed mid-recording
Zone unlocksFrost Lake reportedly unlocks around ~35,000 Skill per a creator's video captions — an approximate, unverified numberReported, unverified — exact thresholds for most zones are still unknown
Wins purchases along the routeStones priced in Wins — observed mid-session prices of 15 million, 40 million, 110 million, and 300 million Wins for 'the best one here in this world'; eggs unlock around 5 million and 50 million WinsObserved mid-session prices, not a complete price list
Egg/pet unlocksLegendary and mythical eggs gated behind Win totals ('We need to get a few more wins here to get unlock legendary egg'; 'we need to get 50 million wins here, too. So, we can also open up that mythical egg')Observed narration

Where recordings disagree — the world-3 gate is the clear case, since the narration self-corrects mid-sentence — treat the corrected higher value as the working target and confirm against the in-game gate text before you spend.

When rebirth enters the loop — and when skipping it is faster

The Rebirth button in the side menu carries a percentage badge — observed at 70%, 86%, and 88% at different moments — that fills as you play. What exactly fills it is not readable in the footage, so treat the badge as a readiness meter and rely on your level bar, since narrated playthroughs consistently name concrete level requirements: 20 for the first rebirth, then 80, roughly 125, and up to about 500 between later ones. What the rebirth count does is clearer from the HUD: it gates the multiplier pads at spawn, observed going from 0 at spawn to 5 after repeated rebirths.

Timing shifts by stage. The first rebirth waits for the level-20 tutorial goal; mid-game, requirements like level 80 or 125 make each rebirth a level climb; late in sessions, players spam rebirths — "eight rebirths in 10 seconds" while chasing a 50-rebirth goal — or lean on auto rebirth ("So, auto rebirth is 120", a narrated mention whose unlock condition and cost are not specified). One observed efficiency call cuts the other way: the player stops rebirthing repeatedly — "we're wasting a lot of time by rebirthing and rebirthing like 10 more times" — and pushes to the next stage instead, because "over there, we're going to have times 400 for free or even more than 400." That trade-off is a single player's session reasoning, not a tested strategy. The same session's fast late-game loop: rebirth, switch stones, then throw at minimum distance — "It's just on minimum" — which the player describes as "10 times more faster" than chasing distance.

What speeds the route up

Tips

Skill Potions

A Skill Potion bumps the stat that grows every time your stone kisses the water, so later throws travel farther before they sink. One session also used a '2x skill potion... for 10 more minutes' before a final push.

Codes

Working codes drop Skill Potions, Win Potions, extra Wins, and a Common Egg — 'a big help when you're trying to get those longer throws.'

Playtime rewards

An observed session pulled a legendary egg from a playtime reward mid-run.

Pets and eggs

Wins sunk into egg unlocks buy 'even better pets,' whose boosts compound with later throws and rebirth progress.

Friend Boost

+10% with a friend in the server vs +0% without.