Skip to main content

+1 Stone Skipping Zones: Order, Unlock Thresholds, and World Gates

The five opening +1 Stone Skipping zones in order with known unlock thresholds, how farther zones pay more Wins, and the ~100 million Skill gate to world 2.

In +1 Stone Skipping, zones run down the water in a fixed chain, and your throw's distance decides how far into the map you travel. The five zones seen so far, in order: Palm Beach → Cactus Desert → Autumn Woods → Mushroom Marsh → Frost Lake. Zone names come straight from in-world signage captured in gameplay footage recorded September 26, 2026 — two separate sessions, same order. These are the observed opening zones, not a confirmed list of every zone in the game.

All zones at a glance

ZoneUnlock thresholdWhere that number stands
Palm BeachNone — spawn zoneFrame observation, September 26, 2026
Cactus DesertUnknownNot observed yet
Autumn WoodsUnknownNot observed yet
Mushroom MarshUnknownNot observed yet
Frost Lake~35,000 Skill (approximate)Creator captions, attributed — not play-verified

Keep one boundary in mind: this is the documented chain of the first five zones. It is not a confirmed complete list of every zone in the game — worlds beyond the first have their own zone lanes, covered below.

Unlock thresholds: what is actually known

Frost Lake is icy water with icebergs, first seen as a sign ahead of the autumn-toned lanes. Creator video captions report it unlocking around ~35,000 Skill — an approximate, attributed figure, not a play-verified threshold. Exact entry requirements for Cactus Desert, Autumn Woods, and Mushroom Marsh have not been observed yet, so they stay blank in the table rather than guessed. Treat every zone threshold as unconfirmed until real footage shows the zone transition on screen.

How zones pay: farther zones earn more Wins

The official description is direct: "Reach farther zones to earn more Wins." Wins are the golden-trophy currency — one observed 1,404 m throw paid +200 Wins. Wins buy progress toward pets, boosts and rebirths, so pushing your farthest zone is the main income upgrade in the game.

The loop that pushes zones: every bounce pays +1 Skill and longer throws reach more bounces; Skill fills the level bar and each level raises the global Multiplier (observed ×1.1 at level 6 up to ×111 at level 115); then farther zones pay more Wins — the trophy currency spent on pets, boosts and progress toward the next rebirth. Skill is what pushes your next throw into farther zones for more Wins; Wins are the score you bank for reaching distant zones.

Worlds sit above the zone chain

The zone chain lives inside worlds. A creator playthrough puts the count at four worlds, starting in world one, with the gate out of world one set at a Skill threshold: "I need 100 million skill if I want to teleport to the next world." The same player then hits 100 million Skill and reaches world two, and a second playthrough independently reads the requirement as "100 million of skill" before throwing into the next world — naming the destination "pirate world," reached after the player had unlocked all of the rocks in world one. These world counts and gate numbers are creator-reported, not official in-game values.

Worlds 2–4: caption-level glimpses only

Beyond the world-one gate, details drop to garbled auto-caption level. World two's lanes are heard as "Crab claw coast" and "skull rock passage" — spellings unreliable — and the run later passes a large "Kraken" area ("We just reached Kraken. Is that Kraken? Yes, sir. Okay. That's a big one."). Treat these later-world names as caption-reported glimpses, not confirmed signage.

A throw of "250 million" is captioned as the trigger to reach world three, but the same footage elsewhere corrects a similar reading to "It was 250 billion, not 2.5 billion" — so the world-two-to-world-three requirement is currently inconsistent. Check the number posted on the in-game gate before planning around it. The fourth world's content is undocumented so far, and the last reachable world rests only on the spoken "four worlds" count.

What changes when you reach a new world

Tips

Each world has its own stones

Every world carries its own stone/rock lineup to unlock with Wins — a player entering world two noted they had first 'unlocked all of the rocks in world number one.'

New throwables appear

Later worlds add new items: world-two purchases shown in captions include a donut and a watermelon slice throwing '150k skill per second.'

Prices climb in later worlds

After reaching world two, a 100k pet was unaffordable, so the player kept buying pets from the previous world — world one.

Rock costs escalate within a world

One late-world rock reportedly cost '40 million... to like 300 million' per captions.

The Wins payout jump is large

World two is captioned as 'a,000x of our wins' — a garbled auto-caption, almost certainly 1,000×; treat it as approximate.

Training, rebirth, and pets carry over

After unlocking world two, the player plans to 'get our training going here also with our rebirth' — core systems continue across worlds.

Zone order observations date to gameplay footage recorded September 26, 2026. Recheck the chain, unlock thresholds, and world-gate numbers after any world or map update — an update can move a gate or add a zone beyond Frost Lake.